Quick function for moving a sprite to the highest depth

private function moveToHighestDepth(displayObject:*):void{
      var curParent = displayObject.parent;
      curParent.removeChild(displayObject);
      curParent.addChild(displayObject);
 }

Crossdomain Bitmap Loading

Trying to load a bitmap crossdomain without the correct policy file.  Because of this, I can’t access the bitmapData within the loaded document which makes scaling the photos look horrible.  I’m going to try loading the ByteArray and translating it directly to a bitmap.  However, I’m not sure if this gets around the crossdomain issue.

update:

So…. loading the bitmapData as a byteArray using the netStream class seems to work.  I’m going to do a little load testing to see how fast this method is before proceeding.  Here are some resources:

update:

Although at first glance the previous solution seemed to work, it looks like I am still unable to use bitmapData.draw() on the display object that’s created.  I wrapped the some console logging around each step of the conversion process and it looks like everything goes to crap at: oBitmapData.draw(oSource, oMatrix) where oSource is the loaded file in a Loader class that I have forced a type convertion on.  The struggle continues.